What if you produced an eBook, and one word on almost every page, chosen at random, pulsated gently. What if you produced a paperback, and one random word in every thousand was a different colour.
I can just hear you now. “What a stupid thing to do!” “Why would anybody in their right mind do that?” and, “Why are you throwing distractions at the readers?”
We have covered a lot of the technical aspects of writing. All of those are important. You want your manuscript to be well-edited and as error-free as possible. You want a nice cover, because you never get a second chance to make a first impression. You need a nice cover blurb that will hook the reader and invite further exploration.
Problems in any of those areas can cause a reader to hate your book. Good storycraft is the one thing that can cause a reader to love your book in spite of problems in those other areas. You can actually see evidence of this in reviews. You do not see reviews that call the author’s sparse use of the semicolon and deft application of commas breathtaking. The cover might sell a book, but it is rarely the subject of a line in a review. A good book is nothing more than a good story well-told. That is storycraft.
I break storycraft into seven elements: Authenticity, Authority, Continuity, Character Growth, Foreshadowing, Pacing, and Resolution. Continue reading “Storycraft 101”