Guest post
by Gordon Long
When I build special effects machines for movies, I usually start with an experimental model, often full size. Because I’m making something completely original, it’s a rather creative, make-it-up-as-you-go process, as opposed to the design-on-paper-then-build pattern that normal construction follows.
However, there comes a time in the process when the mockup is finished to a point, and I have worked out most of the mechanical bugs. Now I have to make the decision; do I keep on working with model, or do I start over from scratch? An impulse says, “I’ve already put a lot of hours into this one, it’s functioning well. Why not just keep going? Why go back to square one?”
Never Listen to That Little Voice. Continue reading “Starting from Scratch”